About

Orchestral Composer for Games and Multimedia

I'm an independent composer focused on crafting rich, cinematic orchestral music specifically for video games and multimedia projects. Everything I create is composed, produced, mixed, and mastered by me - no AI tools, no shortcuts. My goal is to give game developers and creators high-quality, royalty-free music they can use confidently and affordably with free lifetime upgrades.


My Journey & Philosophy

I’ve been composing music for many years, but in 2024 I shifted my focus to building Video Game Music Packs - carefully curated collections of thematic orchestral tracks designed for indie developers, first-time creators, and anyone in need of professional audio without a blockbuster budget.

My packs are YouTube-safe and copyright-claim-free, meaning you can monetize your videos and publish your games without any licensing headaches. I believe in transparency and fairness - once you buy a pack, you get all future updates for free.


What I Create

I offer a growing library of music packs across a range of game styles:

🎻 Fantasy Music Starter Pack (Free):
A free introduction to my work, with 10 dramatic orchestral pieces perfect for fantasy or adventure games.


🎮 Action RPG Music Collection v 3.0:
My flagship bundle — 300+ minutes of music including The Adventurer, The Warrior, Open World, and more. Over 250 music assets.


⚔️ The Adventurer v 2.0:
Over 80 minutes of music, with 15 core tracks, 10 variations, and 17 loopable cues for combat, suspense, and cinematic storytelling.

🔥 The Warrior:
High-energy orchestration for battles and intense moments — includes "Lite" and "Full" versions of each track, totaling more than 90 minutes.

🌍 Open World 2.0 – Questing & Strategy:
Designed for relaxed exploration and immersive strategy gameplay. Modular structure allows for dynamic transitions and ambient continuity.

Every track is provided in high-quality WAV format, typically 44.1 kHz / 16-bit, and optimized for game engines and editors.


My Style & Influences

My music is inspired by the sweeping orchestral styles found in games like World of Warcraft, Dark Souls, The Witcher, Elder Scrolls, God of War, and Manor Lords. I focus on layering, emotion, and dynamic range — whether it’s a quiet forest, a tense battle, or a triumphant cutscene.

I aim to give developers tools that feel big, without being inaccessible. And I make it a point to continuously improve and update my packs — because I want you to have what you need to finish your vision.

Hear my work in action (YouTube)

Gameplay - Playing Elvenar - Spire of Eternity in 14 minutes! (Using my own music in the game)

Playing Stranded: Alien Dawn (Using my own music)

Playing Farthest Frontier (Using my own music)